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01 / Mobile App Development

Mobile app development company in India, for apps people keep using.

iOS and Android apps built by a team that has shipped more than 500 projects: payments, offline mode, store release and the monitoring that catches problems before your users report them.

8 to 16 weeks · fixed price after a one-week discovery

Fig. 08 / What ships with every app we buildEvery project
APPiOS and Android app
BACKENDAPI, database and admin panel
LIVEStore release, analytics, crash alerts
offline mode for when the network drops
One codebase where that makes sense, native where it does not
08+years building software
500+projects shipped
20+engineers and designers in Indore
06AI products of our own, live today

What we build

What you get: specific deliverables, not a list of capabilities.

01Consumer appsApps with sign-up, payments, notifications and a design people enjoy using, built to survive a patchy network and a three-year-old Android phone.
02Business and field appsApps for teams who work away from a desk: offline data capture that syncs when the signal returns, role-based access, and reporting the office can actually use.
03Marketplace and on-demand appsTwo-sided apps with listings, bookings, live tracking, payouts and the admin panel that keeps both sides honest.
04Companion apps for hardwareApps that pair with a device over Bluetooth or Wi-Fi, handle firmware updates, and keep working when the device does not.
05App rescue and modernisationTaking over an app that another team left behind: an audit first, then the crashes, the store rejections and the parts that block your roadmap.
06Release, monitoring and supportApp Store and Play Store submission, staged rollouts, crash and performance monitoring, and a maintenance plan that keeps the app running as the platforms change.

What mobile app development actually involves

Mobile app development is the work of designing, building, testing and releasing software that runs on iOS and Android phones. The app itself is only part of it. A working product also needs a backend for the data, an admin panel for your team, payments, notifications, analytics, store listings and a plan for what happens when Apple or Google changes the rules.

Most quotes go wrong because they price the app and forget the rest. We price all of it, once, after a week of discovery.

What ships with every app we build

Fig. 08 / What ships with every app we buildEvery project
APPiOS and Android app
BACKENDAPI, database and admin panel
LIVEStore release, analytics, crash alerts

Concretely, that means sign-in that works with the accounts your users already have, payments with real refund and failure handling, push notifications that respect quiet hours, offline behaviour for the moments the network drops, analytics wired to the questions you will ask in month two, and crash monitoring that tells us about a problem before your users do.

iOS, Android or both?

For consumer apps in India the honest answer is usually both. Android carries the volume; iOS often carries the paying users. Cross-platform frameworks make that affordable, which is why most projects we take on ship to both stores from one codebase.

Your situationWhat we usually recommend
Consumer app, general audienceBoth platforms, one Flutter or React Native codebase
Team or field app on company devicesThe one platform those devices run
Heavy graphics, deep hardware use, watch or widget featuresNative Swift and Kotlin
Existing React web team and a shared codebaseReact Native
Tight budget, needs to look identical on bothFlutter

We wrote the longer version of this decision in Flutter vs React Native vs native, including what people get wrong about cost.

Our mobile app development process

  1. Discovery, week 1. We map the users, the screens, the integrations and the risks with you, then write it down. You get a fixed scope and a fixed price before anyone writes code.
  2. Design, weeks 2 to 3. Flows first, then screens, then a clickable prototype you can put in front of real users. Changing a screen here costs minutes. Changing it in week nine costs days.
  3. Build, weeks 4 to 12. Weekly demos of working software on real devices, not screenshots. We build the riskiest piece first, whether that is the payment flow, the offline sync or an integration nobody has documentation for.
  4. Test, throughout. Automated tests plus real devices, because an app that works on the latest iPhone can still fail on the phone half your users own.
  5. Launch, weeks 13 to 16. Store submission, staged rollout, monitoring switched on, and a month of fixes included while real usage tells you what to change first.

If your timeline is tighter than that, read how long an MVP takes: the way to go faster is fewer features, not fewer steps.

The technology we use

Flutter and React Native for cross-platform work, Swift and Kotlin when an app needs to be native, and Node, Python or Laravel behind them with PostgreSQL or MongoDB. Firebase for notifications and analytics when it fits, AWS or Google Cloud when it does not. The full list, and how we choose, is on the technologies page.

We keep the list short on purpose. A team that is excellent with five tools beats a team that is average with forty.

Adding AI to a mobile app

Most apps do not need AI. The ones that benefit usually need one of three things: search that understands what people mean, a summary where users currently read a lot, or a way to turn a photo or a voice note into structured data.

We build those as a separate service behind your API, so the app stays fast and the AI can be switched off per user while you measure whether it helped. If AI is the centre of your product rather than a feature, that is AI MVP development instead, and if you already have an app, see AI integration.

Taking over an app someone else built

We do this regularly, and it starts with an audit rather than a quote: the code, the crash reports, the store listings and the backlog. Two weeks later you get a written answer on whether to fix, refactor or rebuild, with the cost of each. We have talked clients out of rebuilds that would have cost them a year.

What it costs and how long it takes

Our mobile projects usually run 8 to 16 weeks, with the price fixed after discovery. The three things that move it most are the number of user types, whether you take payments, and how many outside systems the app has to talk to. The market ranges, including what changes them, are in our app development cost guide for India.

Frequently asked questions

Common questions about Mobile App Development.

How much does it cost to develop a mobile app in India?

Most apps built in India cost between 3 and 8 lakh for a simple app, 8 to 25 lakh for one with payments, an admin panel and integrations, and 25 lakh and above for a marketplace or an app with AI. We give a fixed price after a one-week discovery, so the number you approve is the number you pay.

How long does it take to build a mobile app?

Eight to sixteen weeks for most apps: one week of discovery, two to three weeks of design, six to ten weeks of building, and one to two weeks for store review and launch. Apple's review usually takes one to three days but can take longer, so we start it early.

Should we build for iOS, Android or both?

Build for both if your audience is consumers in India, where Android dominates but paying users often sit on iOS. Build for one first if your users are a known group, for example a field team on company Android devices. Cross-platform frameworks make both platforms affordable in one project.

Do you build native apps or cross-platform apps?

Both. We use Flutter or React Native when one codebase serves both platforms well, which covers most business and consumer apps, and native Swift or Kotlin when the app depends on platform features, heavy graphics or tight performance budgets. We recommend based on your app, not on what we prefer.

Who owns the code and the app store accounts?

You do. The code, designs and documentation are yours on final payment, and the App Store and Play Store accounts are registered in your company's name from the start, so you are never locked to us.

Do you provide support after the app launches?

Yes. Every project includes a month of fixes after launch. After that you can keep us on a monthly maintenance plan covering OS updates, store policy changes, monitoring and small improvements, or take the app in-house with a full handover.

Can you take over an app another company built?

Often, yes. We start with a two-week audit of the code, the crash reports and the store listings, then give you an honest answer: fix and continue, rewrite part of it, or start again. Sometimes the honest answer is that the app is fine and you need a different kind of help.

Do you publish the app to the App Store and Play Store?

Yes. We handle store listings, screenshots, privacy declarations, review submissions and staged rollouts, and we deal with rejections when they happen. Eight years of submissions means we know which policies catch people out.

Next step

Tell us what you want to build. We will tell you what it costs and how long it takes.

A free 30-minute call with an engineer, not a salesperson. You leave with a clear plan, a price range and an honest opinion on whether AI is the right tool for the job.